from aoe.types import * class Production(): # assumes for now each unit can be built in only one type of building def __init__(self): self.building = { Units.VILLAGER: Buildings.TOWNCENTER, Units.TRADECART: Buildings.MARKET, Units.SPEARMAN: Buildings.BARRACKS, Units.MILITIA: Buildings.BARRACKS, Units.SCOUT: Buildings.STABLE, Units.KNIGHT: Buildings.STABLE, Units.SKIRMISHER: Buildings.ARCHERYRANGE, Units.ARCHER: Buildings.ARCHERYRANGE, }